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OICS v0.3.3 class · Communications & Media

Video Games

ID VGM CM.MC.ENT.VGM

Develops or publishes video games, runs esports, or makes consoles whose economics are the games.

Sector, group and industry above this class, as placed in the current release. The sector and the industry link to their companies.

Sector
CM Communications & Media in the standard Telecom networks, media, entertainment and online platforms.
Group
CM.MC Content & Advertising Creating and distributing content, and selling advertising.
Industry
CM.MC.ENT Entertainment & Sport in the standard Films, music, sport, games and events.

Companies whose primary class this is. The sector and industry pages and the screener count them the same way.

Counted by primary class: every company classified here, including delisted companies and companies without filings.

Company Ticker Country Market cap Filings
ME2ON CO., LTD 201490 South Korea — 383
Macro Games Spółka Akcyjna Delisted MGAMES Poland — 379
Aiming Inc. 3911 Japan — 377
Duality Spolka Akcyjna DUA Poland — 368
SILVERSTAR HOLDINGS LTD Delisted — United States of America — 362
SKONEC ENTERTAINMENT Co., Ltd. 276040 South Korea — 361
Drageus Games Spolka Akcyjna DRG Poland — 359
ZoomAway Technologies Inc. ZMA Canada — 359
Road Studio Spolka Akcyjna RST Poland — 358
Fire Rock Holdings Limited 1909 Hong Kong — 356
IndiePub Entertainment, Inc. Delisted — United States of America — 354
YUKE'S Co.,Ltd. 4334 Japan — 353
Live Motion Games Spolka Akcyjna LMG Poland — 350
GAMELOFT SE Delisted — France — 348
Homeland Interactive Technology Ltd. 3798 Hong Kong — 347
SIMPLICITY ESPORTS & GAMING Co Delisted — United States of America — 347
Embracer Group AB EMBRAC Sweden — 339
Appirits Inc. 4174 Japan — 338
Oasys Mobile, Inc. Delisted — United States of America — 338
KuuHubb Inc. Delisted BCDMF Canada — 335
OverActive Media Corp. OAM Canada — 334
KAYAC Inc. 3904 Japan — 333
Black Rose Projects Spolka Akcyjna BRP Poland — 331
Playground Ventures Inc. PLAY Canada — 327
Simteract Spolka Akcyjna SMT Poland — 325
Acclaim Entertainment Inc Delisted AKLM United States of America — 322
INTERPLAY ENTERTAINMENT CORP Delisted — United States of America — 322
Pyramid Games Spolka Akcyjna PDG Poland — 322
Atomic Jelly Spolka Akcyjna ATJ Poland — 320
Beyond Frames Entertainment AB BEYOND Sweden — 320
FriendTimes Inc. 6820 Hong Kong — 318
Sonka Spolka Akcyjna SOK Poland — 315
Tokyo Communications Group,Inc. 7359 Japan — 314
TOSE CO.,LTD. 4728 Japan — 314
Công ty Cổ phần Tập đoàn VNG VNZ Viet Nam — 313
NJ Holdings Inc. 9421 Japan — 313
Space Fox Games Spolka Akcyjna FOX Poland — 312
Kongzhong Corp Delisted KZ United States of America — 310
PLAYSIDE STUDIOS LIMITED PLY Australia — 307
Bank of Innovation, Inc. 4393 Japan — 306
CMGE Technology Group Limited 302 Hong Kong — 303
NIPPON ICHI SOFTWARE INC. 3851 Japan — 299
Eneida Games Spolka Akcyjna END Poland — 296
Imagineer Co.,Ltd. 4644 Japan — 296
SouthPeak Interactive CORP Delisted — United States of America — 290
鼎太國際股份有限公司 Delisted 6262 Taiwan — 290
Codemasters Group Holdings plc Delisted CDM United Kingdom — 286
T3 Entertainment Inc. 204610 South Korea — 284
Zengame Technology Holding Limited 2660 Hong Kong — 282
NIHON FALCOM CORPORATION 3723 Japan — 280

Companies in Entertainment & Sport → Open in the screener →

Other names for this activity, and where neighboring activities go instead.

Also known as

games publisheresports

Not here

No exclusions listed: the definition alone draws the line.

Film, TV & Music FLM CM.MC.ENT.FLM

Runs studios, production companies, music labels, streaming services, music catalogs or live events and ticketing.

Also studio, streaming, record label, concerts

Sports Clubs & Leagues SPT CM.MC.ENT.SPT

Owns sports clubs or teams, or runs leagues and competitions.

Also football club, soccer club, sports team

https://financialfilings.com/oics/VGM/

This page is keyed by the class ID VGM. IDs are assigned in v0.3 and freeze at v1.0; from then on an ID is never renamed or reused, and if the class moves in the tree, its ID and this URL stay the same.

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